Showing posts with label Dungeons and Dragons Online. Show all posts
Showing posts with label Dungeons and Dragons Online. Show all posts

Thursday, January 11, 2007

DDO creature feature: Warforged Titan

 

Warforged Titans are basically classified as a "living construct" - an oxymoron when you think about it. They are half construct and half living creature. These Warforged are extremely dangerous as they can deal massive damage and take massive damage as well.
They are armed (literally, since they don't have hands and their arms end in weapons) with a giant maul and a three-bladed weapon. Warforged Titans are capable of doing massive melee attacks using their built in weapons and their special attacks are Ground Shake and Energy Weapon.
Good thing is they have a weakness common to giant lumbering tank monsters. They aren't very bright, all they want is to crush you so they won't have a strategy other than hack and slash. So players would do good to use this to their advantage. Exploit the terrain and environment, and practice excellent party tactics.
Warforged Titans can be found near Stormreach, brave adventurers can check them out on Dungeons and Dragons Online.

Source: DDO creature feature: Warforged Titan
Originally published on Fri, 12 Jan 2007 01:55:09 GMT

Friday, December 15, 2006

DDO: December 12 updates

 

DDO banner

Get ready for another round of Dungeons and Dragons updates, dear readers. This week's post-maintenance updates are going to be dealing with one of the game's new zones: The Tomb of the Crimson Heart. This one will be delving into the maps of the said area, and a full bestiary so that you guys will know what's going to be greeting you when you decide to explore the spot.
And in related news, there's also data on a new NPC - Fram Redbones. If the name's any hint, he's the go-to guy for the guys who'd like to try out the "The Tomb of the Crimson Heart." Fram will be guiding your party through the quest, giving hints on who to bring, and what you need to do to prep for your final confrontation with Khnumhotep, the area's resident boss.
That's the skinny on the stuff that's up for reading on this update. The full monster list, the maps, and the detailed instructions from Fram are allk listed below. Good hunting.
New Bestiary : Barrow Wight  - Carrion Feeder  - Charnel Wight  - Corpse Glutton  - Death's Advocate  - Gallows Wight  - Grim Harvester  - Kabram the Vile  - Khnumhotep  - Pestilent Huntsman  - Priest of the Crimson Heart  - Risen Servitor  - Scion of Wrath  - Sepulcher Wight  - Shrouded Terror
New NPCs : Fram Redbones
New Quests : The Tomb of the Crimson Heart
New Zones : The Necropolis - The Tomb of the Crimson Heart

Source: DDO: December 12 updates
Originally published on Fri, 15 Dec 2006 13:14:18 GMT by Tim Y.

Wednesday, November 22, 2006

Sporkfire leaves DDO for heroes

Sporkfire leaves DDO for heroes
By Ryan A. Being the online community manager of the Turbine-developed MMO, Sporkfire has always been available for fans to give clarifications and comments. However, in a move seen as very surprising and quite intriguing, Sporkfire left Turbine ...

Monday, November 06, 2006

Maintenance November 6

Maintenance November 6
By Delmar Wynn
More information (including release notes) will follow. Once again, (and as a fellow MMO-player, not just a Turbine rep) I sincerely apologies for your frustrations this morning. Update: Downtime is actually scheduled through noon.

Sunday, November 05, 2006

DDO gives players a "thank you"

DDO gives players a "thank you"
By Ian C.
We've already reported on the recent interruption to Turbine's DDO service, so we've been following that particular lead, and we were pleasantly surprised by this bit of information. Apparently as a "thank you" to the loyal DDO player ...
MMORPG - http://mmorpg.qj.net

Thursday, October 26, 2006

DDO Website overhaul

Makeovers sure are fun. Of course, you can't help but get all excited to see yourself with a new look, plus the whole transformation process is fun in itself: you get to experiment with a new style (of course, the results may vary from "hot" to "not", but that's for another article), tweak your features a bit, dab some additions here and there, and voila! You got a whole new you! Well, we heard that the Dungeons & Dragons Online site just had a makeover, and we definitely loved it! Its jam-packed with more updates and additions such as the PvP Leaderboard. We bet the programmers didn't have a wild time making it (thinking about all those coding's making my head spin), but we're sure grateful that they put a lot of effort in their work. After all, it did pay off, right?And as makeovers go, other people can't wait to see it as well. And it goes both ways: if the results are good, we bet you can't wait to show off your new look, either. So I'm gonna end my blabbering and start with the "showcasing part" instead. Take a look at the new DDO website by clicking on the "Read" link below this article. We hope you guys will enjoy it as much as we did.

Thursday, April 06, 2006

New Dungeon & Dragons Online Content Released

eToychest - New Dungeon & Dragons Online Content Released:
"New Dungeon & Dragons Online Content Released
Written by Jason DobsonThursday, 06 April 2006

Turbine announced this morning that it has released of the first content module for Dungeon & Dragons Online: Stormreach. The Dragon’s Vault module, the first in a series of modules to be released by Turbine, pits players against the red dragon - in a new large-scale raid feature. Turbine will offer the Dragon’s Vault module free of charge for all current Dungeon & Dragons Online subscribers.The Dragon’s Vault is the first in a series of planned modules that will provide new content and features for Dungeon & Dragons Online. Turbine plans to release additional modules over time that will include new content, features, and other improvements as well."

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Huh.. people BOUGHT that game?!

Thursday, February 09, 2006

REVIEW: Is DDO Dodo?

The 2-cents:
I think people will run to Dungeons & Dragons Online online for about 2 weeks after release while the game is still in the spotlight. Afterwards people will be like rats on a sinking ship and run, in droves, from the game leaving Turbine to wonder what went wrong.

The Pre/Review:
Is DDO dodo? In short yes. Dungeons & Dragons Online SHOULD have been the MMO to beat all other fantasy MMO's. The Lore of D&D is rich enough to keep this game living large and long for damn near ever. It could have been the most open playable game in the MMO world but like with all D&D games there's good and bad Game Masters. And the GM of DDO is bad. The many design flaws lead to serious game play issues that handhold a player down a spiral staircase into a room of despair, frustration, and worse yet boredom. One of the DDOs touted strengths is also its greatest weakness. DDO uses Instancing to help with the server load during quests. Game play wise this boils down to the map being nothing more a small area with a tavern, and doors that port you to your quests where you can battle Kobolds, and slay deadly traps. The play area feels very extremely boxed in, you are not allowed to explore the city or the world, and you can only go where the developers WANT you to go. You can't even open doors to buildings unless you are on a quest that unlocks it.Another game play issue is forcing players to play together; granted a lot of people like being grouping and hanging with their friends online. However, people also do not tend to group with people they don't know. Forcing people to group together for nothing more then gaining a little hand out of experience is not that much fun. Add to the fact that most players of MMO's are not hard core gamers (look at WoW for a perfect example) and there for A) Don't know the in’s and out's of the game system and B) don’t know how to play their characters. Why would I want to group with some stranger playing a Cleric that plays him like he's a Warrior? Or worse yet, can't read the interface fast enough to know when you need to be healed before dieing. Another problem is the Questing itself. There seems to be no overlying story line, so in game you really have nothing more to do then run around and do self-contained quests. A lot of those quests, the even with a 'powerful' first level, can not be completed unless you have someone else in your party either to heal you, or just to help keep the mobs off you. This is NOT a single player game in the least.Loading times are also another problem, since the 'game world' is really small you need to load each time you walk though a door and it's a long load time. I thought I was playing a PS2 for a while. A perfect example is leaving the newbie zone into the 'real' world, the first thing you want to do when you get to the real world is to go to the tavern. Sounds good in theory, first you need to load in the new map, then with VERY low frame rates wait for the server to download the people and NPC's in your area, then you load a new map as soon as you enter the tavern less then 10 feet away from your port in. This is just wrong.So what about the meat of the game? How about the Combat, Spell, and Crafting systems? Well, Combat in itself is another major problem. The game wants to be played like a 3D person adventure game. So you press a mouse button to swing your weapon or fire your bow. The problem is that the monsters are 9 times out of 10 MUCH faster then you are and like to jump not only in and out of your attack range, but side step you and get behind you.Wow, active combat huh? Hardly! What happens is that the monsters end up with AT LEAST 2 hits on you before you get in your first one. Which is unfair to say the least and if you want to go into 'auto' combat you much press TWO buttons before your character will attack (and sometimes that won't even happen) and once you kill your target, you must manually target the next monster, and hit the 'auto-swing' again. Yet again that allows the monster a few free swings. To top all of this off you can't even REST anywhere you want. You need to find 'shrines' that allow you to heal. Most quests have at least one, but not all of them do. So when you do die (and you will) you must port again (again load times) to the tavern and sit around while you're Hit point meter fills back up again. So there's another point of 'downtime' from playing.The Spell system seems to work well, but you can only change out (or relearn) your spells in a tavern or a shrine. The major issue that I've seen with spells are the fact that they don't seem to last long enough. Why would a 'Protection of Evil' spell last 3 seconds? As for crafting, there is no crafting system. What could be a major part of D&D is totally over looked. Who makes those +1 Swords? Potions? Armor? Wands? All and All DDO has some great ideas. Just the implementations of all of them are just bad. It's a mediocre game at best and a shining example of why some designers shouldn't be designers.

[Update: 03/01/06]
Looks like I'm not the only one with the same views. HeartlessGamer has a nice write up about DDO and it's located here