Monday, January 01, 2007

WoW Comedy Gold collection

 

To end the year in a good light (or start it, depending on where you're reading this from), as well as to spread happiness, cheer, and maybe a giggle or two, we decided to put together some of the WoW videos that have been floating around the internet for the past year. These videos have been selected under the requirement of you-really-should-watch-it-at-least-once, and so we present to you some of our favorite picks which we can look back on and truly smile about.


The Ballad of the Noob
For those who haven't seen this classic piece of WoW fan-made goodness...where have you been? Seriously though, since we're just trying to add a bit of fun into everyone's lives, since it's the Holidays after all, here's something which was originally created by the people from Stone Falcon Productions.
This video is still worth the laughs despite its age, and it teaches an invaluable lesson to both the noobs and the ubers: ubers should remember to take the phone off the hook should they decide to let anyone hit them for any reason, and noobs should remember to not get too cocky as not everyone has got an ex-wife who loves talking on the phone.
"... and so he boldly left town even though he was only level 1."


South Park: Make Love, Not Warcraft
Now, who could have ever resisted something like this? After all, it's two of the things we love, all rolled into one. Not only do we love this particular "South Park" episode because of its ties with WoW, but we love it for the fact that it does show a lot of real-life situations for WoW players... plus the fact that the guys at Blizzard may have made the Sword of a Thousand Truths into a real item...


Avenue Q, WoW-style: The internet is for Porn

'Nuff said.


The Atkins Switcher
You gotta love Machinima, if only for results like this. Anyway, the vid pretty much shows that no, your local priestess is not a vending machine and she's got feelings, too. Also, we're hoping that after this vid...well... always politely accept all bread offered to you, okay? Oh, and yeah, the macarena opening made this thing a shoe-in.


The Anti-Elf Anthem
Again... 'nuff said.


Inventing Swear Words 2
The second episode of a series, this pretty much demonstrate that the Horde is actually more educated (and sociable) than we may ever even imagine. So, can you still tell your swear word nouns, adjectives, and adverbs? And of course, there's also some very important marketing tips included here which advertisers should most probably pay attention to.

So there you go. There are, of course, thousands of other videos out there which would probably make you laugh harder, but we're just hoping that if you've never played World of Warcraft before, that seeing these clips would at least make you start wanting to.


Now, go and start the year with a laugh!

Source: WoW Comedy Gold collection
Originally published on Mon, 01 Jan 2007 14:34:13 GMT

Newly Formed Flagship Seattle To Release Casual RPG Mythos In 2007

 

Flagship Studios today announced that it has expanded operations with the formation of a new development studio: Flagship Seattle. Flagship Studios is already one of the most respected independent video game developers in North America. The creation of Flagship Seattle plays an integral part in the company’s development plans.

The studio is led by Travis Baldree, Project Director. Baldree previously worked at Wild Tangent as the Lead Designer on the popular free-to-play role-playing game Fate. Flagship Seattle has a diverse history of game development. Other team members have worked on titles including Total Annihilation, Dungeon Siege and SWAT 3.

Flagship Seattle is currently working on Mythos, an online role-playing game that will be used to test the networking technology behind the multiplayer component of the highly-anticipated action role-playing game Hellgate: London. Mythos will be digitally distributed by Flagship Studios subsidiary Ping0, LLC in North America and Europe in 2007. HanbitSoft, Flagship Studios’ partner in Ping0, will be responsible for distributing Mythos in Asia.

“We were very impressed with the work of Travis from when we were first shown Wild Tangent’s Fate at E3 2005,” said Phil Shenk, Creative Director of Mythos and founding member of Flagship Studios. “Both he and the Flagship Seattle team have an exceptional pedigree in games development. Their skills and expertise make them real assets.”

“To be involved in the formation of Flagship Seattle is an honor,” said Travis Baldree, Project Director of Flagship Seattle. “We are sure that Mythos will put Flagship Seattle on the map, and in turn will become an integral part of the Flagship Studios experience.”

Source: Newly Formed Flagship Seattle To Release Casual RPG Mythos In 2007
Originally published on Fri, 15 Dec 2006 09:04:40 GMT

MMO Portal Launches Sale Of Calendar To Benefit St. Jude Children’s Research Hospital

 

MMO Portal is proud to announce that MMO Calendar 2007 is now on sale!

This unique 12-month calendar features the original artwork of some of today’s hottest and most anticipated upcoming MMOs, each dedicated to its own month. As if that is not exciting enough, the artwork has been signed by the developers of your favorite games as well!

Included in MMO Calendar 2007:

  • Dark Age of Camelot
  • Dungeons & Dragons Online: Stormreach
  • Eve Online
  • EverQuest II
  • Gods & Heroes: Rome Rising
  • Lord of the Rings Online: Shadows of Angmar
  • Star Wars Galaxies: An Empire Divided
  • The Chronicles of SpellBorn
  • Ultima Online
  • Vanguard: Saga of Heroes
  • Warhammer Online: Age of Reckoning
  • World of Warcraft

It is also with great pride that 100% of the proceeds from the sale of this amazing calendar go directly to St. Jude Children’s Research Hospital, helping them in the battle to save the lives of children all over the world! Discoveries made through research at St. Jude have completely changed how children with cancer and other catastrophic diseases are treated, giving them hope they did not have before. Is there a better cause to support than helping make ill children better? We don’t think so either!

All of the development teams have been simply amazing to work with in putting this together and fully support the incredible work St. Jude does every day. Join us in the fight to save our children and get your MMO Calendar today!

Source: MMO Portal Launches Sale Of Calendar To Benefit St. Jude Children’s Research Hospital
Originally published on Thu, 28 Dec 2006 23:50:06 GMT

World of Warcraft: The Burning Crusade Goes Golden!

 

Yes, it has begun. The end of 7+ million lives will continue, for on January 16th, 2007, the highly anticipated (and loathed) expansion to World of Warcraft - The Burning Crusade will launch. I know I hear a collective groaning from some of you, but hey, near 8 million people can't be wrong - right? According to a post on the official Blizzard forums by some dude named Tseric, The Burning Crusade has indeed gone gold and will be shipping out to stores in time for the retail launch date of January 16th, 2007.
So get ready to kiss your family members, friends, and husbands and wives goodbye. The world is coming to an end, and it will end on January 16th, 2007. Be prepared for it. Stock up on potato chips and soda. Get out the fireworks!
Link: Official WoW Forums
View: Original Story @ IGN
P.S. Happy New Year from me to all my fellow Neowin gaming comrades. I wish you all a safe and happy New Year, and a terrific 2007 for gaming.
Read full story...

Source: World of Warcraft: The Burning Crusade Goes Golden!
Originally published on Sun, 31 Dec 2006 19:25:45 GMT

Monday, December 18, 2006

Virtual Gaming Tabletop Photoset

 


This is pretty awesome, a photoset of constructing a custom computerized tabletop for gaming. Basically a Dell monitor with a nice case that you can place figures on - this is definately the gem of someone's game night.

Source: Virtual Gaming Tabletop Photoset
Originally published on Fri, 15 Dec 2006 20:22:36 GMT by Josh

Hands-On: Age of Conan

Hands-On: Age of Conan: The Hyborean Adventures

HANDS-ON: Mounted combat, soul corruption, drunken brawling; it is soon time to crush your enemies and see them driven before you.

We've all seen the movies by now. Even the one with the basketball player. And I'll bet you sat through Red Sonja as well. Robert E. Howard's books continue to sell, and their critical appeal hasn't sagged either. When you think about it, Hyborea is the perfect setting for a game. And in the hands of Funcom, why not an MMO?

Set for release around April of next year, Age of Conan is an ambitious project. Let's go down the list of what they have planned.


Under the Hood

That's right, it's coming out on the 360 in the same time frame, although Funcom is still hammering out how they want the console and PC sides to connect -- if at all. Regardless, there will be a DirectX 10 version for Windows Vista, and it will be one of the "featured titles," so you can assume some inter-operability between Windows Live and Age of Conan. Blood and bytes. You'll also be able to use a 360 gamepad on the PC, controlling the action like usual.

We saw "only" the DirectX 9 version, but it still looks pretty darn good, with a long view distance, lots of interesting terrain and architecture, and smooth framerates, even though this build was only certified as alpha. Funcom appears to have worked hard at providing a wide variety of building styles, with thatch huts crowding up against gloomy stone towers. The whole art style is at the opposite end of the spectrum from WoW, which favors blockier shapes and slightly a whimsical character appearance. There's haze in the air, the water ripples prettily, and you should have weather effects out of the box. 7.1 surround sound is also a big factor.

The Background

This is based on Robert E. Howard's books, rather than De Laurentiis' movie adaptations. So while Ahhhnold won't be showing up any time soon, we have a much broader palette we can paint a world with. Along with the Cimmerians, we have the Aquilonians, based roughly on the Romans, and the Stygians, who are like the Egyptians. (Conan's people are comparable to the Celts). They're in an uncomfortable alliance against Thoth-amon.

Your character starts out in a slave ship, with amnesia caused in some way by Thoth. You also have an unusual tattoo. Both of these mysteries will unfold through a hybrid single-player storyline. Your appearance, however, is up to. You can randomize your guy or choose from an expanding list of sliders, nearly to the degree of The Sims. Of course, most of the choices you make won't matter when you're completely dressed up, but some of your choices, like complexion and sheer size, will always be obvious. Your choice of ethnicity will determine what classes (or "archetypes") are available to you, but you won't have to choose a specific role right away. That will be determined in the course of play.

Armor and weapons follow a less fantastic line than in World of Warcraft; you won't find any flaming bathtubs on your shoulders. But you will find the icon-based paper doll inventory.

 

The Design

You will start out on the beach, having escaped from the slavers, armed only with a broken paddle. Nearby, you will find your first missions; these exchanges take place in a letterboxed style, with dialog choices allowing you to do a little role playing. From there, you'll head into the jungle. Perhaps you'll find more missions along the way, but you will definitely learn how to fight. Melee is much more nuanced than is usual, with several different buttons dedicated to specific attacks. You can sweep around, attacking multiple baddies, or you can leap up and land a devastating blow, or you can stabby stab.

And not only will mounts be available, but you can fight while riding. You may want to stick with your trusty sword, or you can grab a lance for a surprise jousting match. It's up to you. Your combat options are more limited, but you can of course move around the battlefield much faster.

Magic also gets an interesting treatment. The Herald, for example, described as a "melee mage" casts spells on himself for protection and damage. You have to ride a fine line, however, because casting too much magic can turn you into a demon, and that will have some affect on gameplay. However, if you can manage the tightrope, there's Spell Weaving. Basically, you can create your own magic effects; there's a "container" spell, another action inside this that builds upon the first spell, and a "lid" spell to finish things off. This type of magic can be quite powerful, but you will accumulate "soul corruption" and may eventually die, even as the corruption grants you extra powers. When you die, you must fight your way out of Hell. Literally.

The Game World, and Beer

As we mentioned, there's a single-player aspect to this. In fact, you can play the game up to level 80 before you need to enter the online portion. Or you can play this section in "co-op" mode, with a small party of other players. However, the MMO half is where the action is. Here, you can join clans and build your own villages, if you have at least thirty players in your little tribe. It can be your travel hub, trading post, repair shop, and more. You can hire NPCs (non-player characters) to guard the place, peons to do the dirty maintenance work, and there are upgrade tiers for all buildings.

Unfortunately, you could spend hours with this game and only scratch the surface. That's the way it is with MMOs. The universe is complex, in the hopes of keeping people interested in it. Our tour eventually had to be cut short, but not before the Funcom guys showed off the drunken brawling mechanic. No, this ain't a joke.

As it turns out, getting drunk and punching someone in the face can actually turn out to be a good thing. Nobody dies, mind you; instead of death, the loser is just knocked out for a little bit. If you find that the whole thing is not your bag, you can hunt down virtual water and coffee to quicken the path to sobriety (which works a lot faster in a virtual world than it does in Real Life). Adding depth to this minigame is a rock-paper-scissors approach: Different types of alcohol will give you different abilities -- and weaknesses. So you can't simply chain wins together because you press buttons faster than the other violent wino.

We were also shown some Super Secret stuff we can't talk about yet, so keep your eyes peeled in the coming months for an update. It's hard to wait, but at least you don't have to contemplate it on the Tree of Woe.

Friday, December 15, 2006

Arrr, matey: New Pirates of the Caribbean MMO deets

 

 


Disney's upcoming MMO based on the wildly successful Pirates of the Caribbean franchise released some new assets this week, and you can peep the screenshots after the jump. For the more adventurous among you, try finding the developer's video diary on the Disney go.com site here. It ran our browser into rocky shores more than once, and we had to restart, so beware.
This game won't match the depth of World of Warcraft, and it's looking a bit like MTV's Virtual Laguna Beach with pirate outfits on, but we have to admit it looks fun. You get to outfit your own pirate, rig out your ship and set out to make a name for yourself. Plus, you'll be able to interact with characters from the game, including Captain Jack Sparrow. Who knew that Disney would get such mileage out of Depp basically playing "a gay Keith Richards"? Those are the Disney execs words, not ours ... but if Keith Richards was a gay pirate, that might be pretty spot-on.
The game runs on PCs and not Macs, which is a bit ironic considering that Disney bought Pixar earlier this year ... which was owned by Apple head honcho Steve Jobs. We suppose it's fitting, considering that most pirates are on PCs anyhow *ducks incoming cannon fire*.
Check out the screenshots after the jump, and drink up me hearties, yo ho!

Continue reading Arrr, matey: New Pirates of the Caribbean MMO deets

 

Source: Arrr, matey: New Pirates of the Caribbean MMO deets
Originally published on Fri, 15 Dec 2006 21:55:00 GMT by Kevin Kelly

Phat Loot Phriday: The Ravager

 

Filed under: Items, Analysis / Opinion, Tips, Instances, Quests, Features


Blades of Light! In one of the best-loved (and most traveled) instances in the game, you'll find this axe with what might be the most fun proc in the game.
Name: "The" Ravager (it's actually just Ravager, but this weapon is so cool it deserves to be singular)
Type: Rare Two-hand Axe
Damage / Speed: 104-157 / 3.50 (37.3)
Abilities:

  • For the down and dirty on today's Phat Loot, we're going straight to Isobelle over at Not Addicted, who says, "Why do I have such a stiffy for this Radiant Shard in Waiting? Take a look at that proc!
    Chance on hit: You attack all nearby enemies for 9 sec causing weapon damage plus an additional 5 every 3 sec.
    Are you kidding me? ALL NEARBY ENEMIES? Whirlwind hits only four additional enemies, has a ten second cooldown, only works in berserker stance, and has a cost of what some might call "much rage". This thing costs zero rage, works in any stance, and will hit as many enemies as you can get into melee range before it procs." Yeah. She loves it. And we do too.
  • The only problem? Whenever it procs, you stand there spinning for the whole nine seconds, whether there are enemies around when you're done or not. We're talking endless entertainment here. Isobelle: "It procs All Day Long. It procs procs, which then proc a proc. We've seen it go 4 times in a row, which can be a good thing, or a bad thing. That's like 20 seconds of whirlwind vortex love (when it re-procs, the 9 second timer resets, so you don't get a full 4x9 out of it), but sometimes you want to turn it off. You can't."
  • And Isobelle didn't mention it, but we will: the thing looks darn cool, too. As part of Herod's Scarlet set, it goes especially well with his helm and half-shoulder, too.
How to Get It: No quests, just lots of elite, instanced killing. The Ravager drops from Herod, the last boss in the Armory part of the Scarlet Monastery (to get inside there, you'll need the key from the end of the Library wing, but everyone runs SM all the time, so it's likely someone you know will be able to get you in with or without the key). The drop rate stands at about 12%, which isn't bad, but the fact is that this axe is great for anyone who can use a two-hander, so if you have any other heavy melee classes in your group, it's likely you'll have to win a roll for it.
Oh, and if you haven't noticed yet, Herod yells "Blades of Light!" a lot. Isobelle recommends setting up a macro to /yell that phrase whenever this procs, and we concur.
Getting Rid of It: BOP, Disenchants into a Small Radiant Shard, sells to vendor for 1g 89s 23c.

 

Source: Phat Loot Phriday: The Ravager
Originally published on Fri, 15 Dec 2006 19:17:00 GMT by Mike Schramm

DDO: December 12 updates

 

DDO banner

Get ready for another round of Dungeons and Dragons updates, dear readers. This week's post-maintenance updates are going to be dealing with one of the game's new zones: The Tomb of the Crimson Heart. This one will be delving into the maps of the said area, and a full bestiary so that you guys will know what's going to be greeting you when you decide to explore the spot.
And in related news, there's also data on a new NPC - Fram Redbones. If the name's any hint, he's the go-to guy for the guys who'd like to try out the "The Tomb of the Crimson Heart." Fram will be guiding your party through the quest, giving hints on who to bring, and what you need to do to prep for your final confrontation with Khnumhotep, the area's resident boss.
That's the skinny on the stuff that's up for reading on this update. The full monster list, the maps, and the detailed instructions from Fram are allk listed below. Good hunting.
New Bestiary : Barrow Wight  - Carrion Feeder  - Charnel Wight  - Corpse Glutton  - Death's Advocate  - Gallows Wight  - Grim Harvester  - Kabram the Vile  - Khnumhotep  - Pestilent Huntsman  - Priest of the Crimson Heart  - Risen Servitor  - Scion of Wrath  - Sepulcher Wight  - Shrouded Terror
New NPCs : Fram Redbones
New Quests : The Tomb of the Crimson Heart
New Zones : The Necropolis - The Tomb of the Crimson Heart

Source: DDO: December 12 updates
Originally published on Fri, 15 Dec 2006 13:14:18 GMT by Tim Y.

Perpetual Entertainment's response to reports of employee lay-offs

 

PerpetualThere have been reports that Perpetual Entertainment allegedly laid off 35 of its employees, citing budget issues related to the delay of its MMORPG Gods and Heroes: Rome Rising, or so says an anonymous employee. Gamasutra reports that the delay of the MMO release was believed to be an estimated six to ten months.
The layoffs are supposedly a cost-saving measure to accommodate the increase in the development time. The terminations also included several members of the development team of Star Trek Online.
Contrary to earlier reports, an official statement on behalf of Perpetual president and co-founder Chris McKibbin was posted on the God & Heroes community forums. It says that the delay of the game is related to feedback from beta testers, and that the Gods and Heroes development team remains over 80 people strong. The statement reads:

As some of you may have heard we have made some staffing changes at Perpetual. We are proud to announce that we are within a month of being content complete on Gods & Heroes: Rome Rising, our upcoming AAA MMO title. As we achieve this major development milestone, a number of content production roles come to an end. The Gods & Heroes team remains over 80 talented people strong as we enter the final phase prior to launch -- play-testing and tuning to deliver the highest quality game possible.
In addition, because we value the feedback our beta testers have been giving us, and because we want to ship the highest quality game possible, we have moved our target ship date from the spring to the summer of 2007. This extension of the testing and tuning phase of the project will allow us to focus entirely on making a great game which is our #1 goal.
Perpetual remains 100 committed to shipping a fantastic Gods & Heroes game and to continuing development of the much-anticipated Star Trek Online.

Community response regarding the delay seems positive. Apparently people just want the game polished really well. For more info on the Official Statement and player response feel free to use our read-link below

Source: Perpetual Entertainment's response to reports of employee lay-offs
Originally published on Fri, 15 Dec 2006 13:43:39 GMT by Ian C.